Star Trek Online Beta Impressions
Some feedback I posted on the Star Trek Online Open Beta. Reposting here in case there is interest.
These are my initial impressions after 2 hours of play. It's only 2 hours but I think this is important as it's what forms my initial impression of the game.
* Space is way too crowded. Having ship after ship stacked up on each other gives the whole game way too much of an amusement park feel.
* Waypoints to missions and goals are very confusing to me if they even exist. Which they don't seem to. Not knowing where to go leaves players dead in the water.
* The overall pacing in the game feels slow and boring in ground combat.
* Distances in Space combat feels and looks too cramped and confusing. I'm often so close to things, particularly the borg cube, that I can't even see what's going on. The general distances make me feel like I should be able to throw rocks at the other ships. Definitely lacks that Trek Feel.
* Power management is good and gives that Trek Feel.
* Weapon arcs, shields and so forth all feel good and have that Trek Feel.
* Ship customization is great. Beef up the descriptions more please though.
* Skill descriptions are nice but some of the numbers leave me a bit flat. One ability gives me a 0.01 increase to something, which makes it seem pointless. Perhaps a more meaningful scale for players.
* I like the skills system but it's difficult to get a feel for how things should play out. Perhaps a suggested builds system similar to what you have in CO would help.
* I don't see why I don't have a list of targets in the system, right now the only way I can see to select things is via Tab, which doesn't work well, or manually select which seems just plain silly. This is Star Trek, we have sensors and all that. I should have a list of targets at least.
* I should have WAY more information about things on screen. I have to be right on top of something before I get the target name or can select it. Similar to the weapon ranges above, this just seems like a genre breaker for me out of the game and makes the whole thing feel like a silly DS game or something rather than an immersion driven MMO set in a virtual world.
Overall there seems to be a depth to the space combat that could be enjoyable but the presentation makes it feel like a shallow console game rather than a meaty MMO. If that's what you're going for cool, but I'm not left with a great impression of the game out of the gate.
| Originally published at Flagon With The Dragon. |
